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Unity

Generate character speech directly inside Unity. Clone real voice actors, drive NPC dialogue dynamically at runtime, and localize into 90+ languages from the editor.

How it works

YOUR APP
Unity Game Flow
In-game event in Unity triggers character dialogue synthesis request
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RESEMBLE AI
Voice Synthesis
Character lines generated as real human voices inside Unity scenes
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YOUR APP
Deepfake detection
Voice actor samples scanned for synthetic spoofing before cloning
OUTPUT
Player experience
Immersive characters speak with authentic, branded synthetic voices

Overview

Resemble AI ships an official Unity plugin that brings generative voice into the Unity Editor. Game developers can clone a real voice actor's performance, build original character voices, and attach generated audio clips directly to GameObjects — all without leaving the engine.

Dynamic runtime TTS means NPC dialogue, quest barks, and player-specific voice lines can be generated on demand instead of pre-recorded. The same voice profile renders across 90+ languages, so localizing a narrative-heavy game no longer means re-hiring a full voice cast per region.

Features

Unity Editor plugin

Install Resemble's Unity plugin, record or upload voice data, and preview clips in the editor UI before attaching them to scenes.

Voice actor cloning

Capture a real actor's performance and reuse it for dynamic lines. Keep the same voice for post-launch content without rebooking them.

Runtime TTS for NPCs

Generate dialogue on the fly for procedural storytelling, AI-driven NPCs, and player-specific lines. No pre-rendered audio required.

Emotion and style control

Tune delivery per line — angry, whispered, panicked, cheerful. Match the voice to whatever the gameplay moment demands.

90+ language localization

Localize narrative games without rerecording casts. One voice profile ships across every supported market.

REST API for pipelines

Drive voice generation from your build pipeline or content tools. Scale from indie projects to AAA production workflows.

Use cases

  • Clone a hero voice actor and reuse that voice for post-launch DLC without rebooking the talent
  • Generate runtime NPC dialogue for procedurally generated or player-driven story moments
  • Localize narrative-heavy games into 90+ languages without hiring regional voice casts
  • Prototype character voices during pre-production before committing to a final voice actor
  • Build player-personalized voice lines that reference character names, stats, or choices
  • Power accessibility modes that read on-screen text in the character's own voice

Related integrations

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