Resemble AI ships an official Unity plugin that brings generative voice into the Unity Editor. Game developers can clone a real voice actor's performance, build original character voices, and attach generated audio clips directly to GameObjects — all without leaving the engine.
Dynamic runtime TTS means NPC dialogue, quest barks, and player-specific voice lines can be generated on demand instead of pre-recorded. The same voice profile renders across 90+ languages, so localizing a narrative-heavy game no longer means re-hiring a full voice cast per region.
Install Resemble's Unity plugin, record or upload voice data, and preview clips in the editor UI before attaching them to scenes.
Capture a real actor's performance and reuse it for dynamic lines. Keep the same voice for post-launch content without rebooking them.
Generate dialogue on the fly for procedural storytelling, AI-driven NPCs, and player-specific lines. No pre-rendered audio required.
Tune delivery per line — angry, whispered, panicked, cheerful. Match the voice to whatever the gameplay moment demands.
Localize narrative games without rerecording casts. One voice profile ships across every supported market.
Drive voice generation from your build pipeline or content tools. Scale from indie projects to AAA production workflows.